Scp containment breach version 1.3.0 download






















Doubled the size of the inventory. Re-added the maintenance tunnel. Some improvements to the map generation algorithm. Added noclip-command to the console.

The distance of the camera fog now changes depending on the amount of light. Fixed the bug that stopped the player from blinking when holding a paper. The player can no longer move faster by holding two movement keys at the same time.

Fixed the bug in the intro sequence that prevented the guard from shooting the player. Fixed the levers and buttons in SCP 's containment room. Fixed the bug that blocked the doors of the elevators to the maintenance tunnel.

Slightly modified the " room3pit "-room. SCP 's recall procedure finally works even though the voice acting is still missing. Improved pause menu. Added Gate B and multiple endings. Added Mobile Task Force. New rooms. Improved map generation algorithm: Maps that are impossible to get through are no longer generated.

Removed the black "fake walls" that could appear sometimes. Sound clips for the lure subject used in SCP 's recall protocol. Added readable computer screen monitors. New ambient sounds. Added multiple loading screens. Improved sound clips for SCP Improved SCP model.

Added the wireframe console command. Fixed some texture bugs in the map. Added a track that plays when using SCPJ. Added a console command that changes SCP 's texture to a jack-o-lantern. Minor bug fixes. Fixed a bug that cause empty black rooms to appear.

Improved the aim of the MTFs. Fixed a bug that caused the screen at Gate B to crash the game. Fixed a texture bug and the keypads in the room above the maintenance tunnel. Fixed a bug that caused the game to constantly reload the MTF's sound effects, which would cause lag spikes. Fixed the save file corruption bug. Optimized map rendering a bit to improved FPS. Fixed the decals in the Pocket Dimension. Fixed the bug that crashed the game when opening the doors to Dr.

Harp's or Dr. Maynard's office. The lure subject can no longer appear outside SCP 's cell. Fixed the bug that caused the player to fall through the map when loading a new game and in the Pocket Dimension. Fixed some waypoint bugs. Added a keycard in SCP 's containment room. Fixed a bug in SCP 's containment chamber that made SCP disappear and caused random black walls and floors to appear in the chamber and other rooms. Fixed the "black wall of fog" in the intro sequence. Fixed the bug that caused buttons and keypads to disappear when loading a saved game.

Fixed some lighting bugs. Adjusted the height of the player and NPCs. Fixed a bug that caused the access code on the burnt note to not work. MTF models are now animated. Fixed bugs with Gate B. Fixed a bug that caused the player to clip through the ceiling in the cylindrical tunnels. Added SCP Added Gate A and another ending. Crouching and hiding mechanics. Improved intro sequence. Improved Class-D models. They now head to the last location the player was spotted in and start randomly searching for him.

They'll try to re-contain SCP when they reach its containment chamber. Gunshot wounds make you bleed, and losing too much blood eventually kills you. Injuries can be healed with first aid kits, but it takes some time so you can't just start bandaging a wound while you're being shot at and a regular first aid kit won't heal you completely.

The degree of the injuries depends on which part of the player's body got hit - headshots are still instakill. Added the "injure []" console command.

Added Ballistic Vests. New scripted events. SCP will now move around the facility more actively. A console command for spawning items. Added Anomalous Ducks. Increased SCP 's speed. Fixed a bug that caused severe framerate drops when SCP was unable to find a path to the player. Added the ability to customize controls. New gunshot sound effects. Significantly reduced loading times when loading a game after dying. Added different poses for SCP Modified SCP 's sounds.

Added a loading screen for SCP Some minor bug fixes with Gate A. The guard in the intro sequence no longer freezes when the player runs to the end of the hallway. Optimized the blur effect. Fixed the bug that caused SCP to get stuck inside its containment cell if you turned off the magnets after recontaining it. Fixed the "Femur breaker" sign in SCP 's containment room. Fixed the decals that appear when SCP spawns. Two new anomalous ducks.

Added dead bodies lying around the facility. New Class-D models. Fixed the bug that caused some of the doors to close after opening them. Small bugfixes in SCP 's pathfinding. Fixed a bug that caused the MTFs to get stuck behind doors. The checkboxes in the menu are now drawn properly even when using a lower resolution.

The cursor is now shown in the ending screen. Undocumented Changes: SCP now has new sound effects. New console commands. More sound clips for the MTFs. Some new prop models in the office rooms. Containing SCP now works properly.

The server rooms are now easier to navigate through. Plenty of new scripted events, including: Scenes where the player will witness staff trying to escape the facility with varied success.

An event where SCP kills a guard. New items. Added room specific ambient sounds. Minor additions to the intro sequence. Improved the decontamination gas texture. Reduced poly count on SCP 's model. Added security cameras around the facility. Fixed a bug that caused the player to get stuck inside doors. The time and date of a save file are now showed in the "Load Game" menu.

Fixed the door buttons in the nuclear warhead room and SCP 's chamber. Fixed the lighting in some rooms. Removed the duplicate " room2scps " room. Added new hallway to the first zone. Added Death Messages. Added a new room to the Pocket Dimension. Minor tweaks to the Pocket Dimension's background ambience and wall textures. Minor additions to the Tesla gate rooms a warning sign and a light that shows when the gate is active.

Gave SCP a glossier appearance. Removed the unnecessary map. Removed the "wobble effect" from SCP's panic animation. Improved lever texture. Changed the layout of the storeroom.

New sound effects. Fixed a bug that caused the elevator buttons to disappear. Fixed a bug that caused SCP to panic when the player looks at its feet. Fixed the bug that occasionally caused some rooms to overlap each other. Fixed the buttons in SCP 's containment chamber.

Added a variant of the end room. Fixed the SCP model. Added the Map Creator. The S-Nav is now much easier to use. It will now show which direction the player is looking. The map also moves "seamlessly", not just when you enter a new room. Fixed the NPC texture loading bug. Fixed a bug that caused SCP to teleport near the player. SCP 's roars can no longer be heard in the Pocket Dimension. Updated SCP 's model with new animations.

New sound effects play in the Pocket Dimension. New sound effect for SCP Added a new four-way hallway in the Entrance Zone. The decomposed scientist now falls faster. Added a monitor in SCP 's containment chamber , behind a door with a keypad.

The door in SCP 's chamber now only opens if the remote door control system is on. Addition of SCP Several new rooms including a cafeteria and checkpoint rooms. New computer monitors and documents. Revised SCP 's system for refining keycards. D can now be heard breathing. Map Creator changes. Each room includes a short description. Prevents two large rooms from being placed adjacent to each other so that they don't overlap. Undocumented Changes: The final zone in the game is officially called the Entrance Zone.

Added skyboxes to Gate A and Gate B. SCP has new sound effects. Fixed a bug that caused the game to crash when quick loading. Fixed a few bugs with SCP 's liquids. Added new liquids to SCP New rooms and textures in the Pocket Dimension. Fixed a bug that replaced corner rooms with a lockroom when loading a game. Fixed collision detection in checkpoint rooms and SCP 's containment chamber. Minor bug fixes with SCP Fixed a bug which caused lamps to function as keycard slots.

Optimized SCP 's model. Fixed a bug which caused doors to disappear. Optimized doors, buttons, cameras and cups dispensed by SCP Optimized several NPCs and reduced memory usage resulting in faster loading screens. Fixed a bug which caused SCP to give the player infinite stamina. Undocumented Changes: A scripted event where a guard is killed by an unseen entity after entering an elevator. The guard in the storeroom has been replaced with a janitor. Added a new ending at Gate A. Changed the sprite used to show SCP 's eyes in the distance.

Added a PA system to the intro sequence. New sound effects and zone-specific ambiences. Added texture-specific footstep sounds. Bug fixes and new music in the Pocket Dimension. Several bug fixes and a faster pathfinding algorithm for MTFs. Redesigned SCP 's containment chamber. Gate A is now more difficult to reach. Fixed a bug where the cafeteria would spawn in the Heavy Containment Zone. Dropped items will no longer clip through each other.

Fixed crashes in several rooms. MAVs are now less frequent on the Launcher. Levers will no longer reset when you load a previous game. Added a scripted event in the end room where a janitor is attacked by SCP Graphical improvements to the Main Menu.

Fixed the super gas mask. Fixed a bug which caused the Hazmat Suit to not protect from decontamination gas. Fixed a bug which cause checkpoint rooms to lead off the map. Updated SCP 's model.

SCP containment chamber now works in the Map Creator. Fixed a bug involving SCP 's spawning system. Anti-aliased text and new fonts in the GUI. New radio and s-nav models.

The camera now zooms into keypad when the player uses them. New version of The Dread which now properly loops. SCP 's texture has been reverted back to its pre Fixed a bug which caused SCP to attempt to open a keypad door which caused 's opening door sound effect to repeatedly loop. Fixed a bug that caused the player to be crouched upon loading a saved game. Added a custom RoomMesh format called. Fixed bugs regarding SCP's recall protocol. Fixed a bug that caused the player to fall through the floor.

Fixed door that leads to the void in the small server room. Placed the large testing chamber 's keypad door correctly. Optimized event sounds. Fixed a bug that crashed the game when equipping a gas mask , hazmat suit or ballistic vest.

Fixed a bug that crashed the game when teleporting to a room that doesn't exist. Removed the 2D button overlay on keypads. Removed a keypad in the server farm. New MTF and Guard models. New additions to the intro and new event moments after the breach.

Fixed a bug where the guard in the intro could get stuck in doorways. Improved the method for detecting when the player is viewing SCP 's face. SCP can now use elevators. Reaching Gate A is now more difficult. Some doors now have DNA scanners. New music and ambient sounds. Improved sound effects. Optimized rendering, AI, and lightmaps.

Maintenance tunnels are now randomized. Escaping the Pocket Dimension is now much easier. Undocumented Changes: A majority of the voice acting has been redone.

Added an easter egg of SCP at the end of the game. Optimized room rendering. Fixed performance issues on Windows 8. Fixed a bug which could cause the maintenance tunnel elevator to face the wrong way.

Fixed the SCP duplication bug. Fixed SCP 's looping effect. Fixed the broken Radio and S-Nav. Fixed the severed hand 's spawn. Fixed a bug which caused the DNA scanners to be accessed using any item. Fixed clipping doors appearing in corner rooms. Fixed the bug that prevented SCP from killing you when it was touching the player.

Fixed the broken lure subject monitor in SCP 's containment chamber. Fixed a bug that sometimes caused the doors to the exits to stay locked.

The wooden door in SCP's testing chamber now has proper collision. Bump mapping finally works again. Made the guard conversations in the intro sequence into separate voice clips so that all of the dialogue doesn't sound it's just coming from Agent Ulgrin. The map generation algorithm is less likely to generate maps with any important rooms missing. The second suicide guard voice clip now plays correctly. Improved walking animations for the guards. Modified SCP's pathfinding system.

Map Creator now shows all the placeable rooms. Severed Hand no longer crashes the game when placed in SCP Quicksaving is properly disabled in keter mode. Wireframe mode can now be properly toggled between on and off, and will reset its value when the game is reloaded. SCP no longer crashes the game when attempting to enter nothing. SCP no longer teleports the player to the incorrect location when the player closes the door behind them before moving forward. Framelimiting can now be disabled by setting framelimit to 0 in the Options.

Revised several sound effects. The wall details in the forest are now hidden when the player isn't in the forest, meaning that the door and the door frame no longer block the view of the drawportal when the door is open. DNA scanners no longer crash the game if no item is selected. Fixed a bug which caused the game to crash when SCP spoke in the large testing chamber. Locked an unlocked door in the intro sequence.

Added a vsync option in the options. Fixed a bug which caused the storage room to crash the game if bump mapping was enabled. Guards and MTFs no longer disappear when not in the player's direct line of sight. Maps made in the Map Creator no longer crash during the intro sequence.

Checkpoint Rooms no longer spawn in the incorrect location. Added a gamma slider to the options menu currently only works while the game is running in fullscreen. The props in the rooms lamps, chairs, etc are no longer included in the actual room model anymore, but instead now use a single model for each prop.

Reduces memory consumption and the file size of the room models. Improved versions of the old door sounds. New SCP -related event. Improvements to the event in the end room.

Added new ambient sounds which play for a short period of time after the intro sequence. Added more SCP sound effects. Re-balanced the keycard system.

The player now walks slightly slower during the intro in order to match the speed of the guards. Added night vision goggles and clipboard. Added an achievements system. Added a difficulty system. Added the trench in the Pocket Dimension. Some changes to the maintenance tunnel. The SCPs that can "teleport" from waypoint to another such as SCP can no longer teleport to waypoints next to the player, so shouldn't pop up from nowhere anymore. Fixed a bug which prevented the player from being able to walk up stairs.

Optimizations to the way NPCs are animated. Room-specific ambient sounds are re-enabled. Optimizations to the room models: The "shared prop model" system added in 1. Only room models that are used in the generated map are loaded. Fixed an exploit that allowed the player to use SCP to duplicate items. Removed the "drawportal" from the door leading to SCP to get rid of the crashes caused by it on certain computers.

SCP 's attack animation doesn't glitch anymore when running away from it. Gamma slider works the way it should now. Fixed a bug involving security cameras which would cause an MAV [1] when the intro sequence is enabled.

Fixed missing textures in SCP 's containment chamber and the head office. Fixed the balcony guard not shooting the player in the intro sequence. Removed a wall that obstructs the path to SCP 's containment chamber. Fixed several bugs regarding SCP's animation. Fixed a bug that caused doorways leading into nothing to be generated in the Entrance Zone Equipping the night vision goggles no longer increases fog distance after dropping the goggles or equipping SCP or the gas mask while the goggles are still equipped.

Fixed a bug that prevented the SCP event from properly ending. If the game fails to load a sound, it will now display an error message in the console rather than crashing the game. Fixed a bug which cause the player's vision to turn black when equipping SCP or a gas mask. The player can no longer get stuck in the well at the end of the trench.

Fixed a bug which caused death messages to appear in the pause menu. SCP's overlay no longer stays after dying or reloading. Fixed a bug where exiting SCP caused the player to end up on the same side of the testing chamber they entered from.

Fixed SCP and maintenance tunnels not saving, causing them to regenerate after reloading a save. Changed elevator messages so players will know they don't have to spam the button. Sprinting exhaustion noises don't play if the sprint key is not pressed. SCP can no longer fly off the ground. Room collisions are double-sided now, so NPCs can't go through the invisible sides of walls. Fixed the player being permanently stuck after the SCP event ends.

Fixed room2nuke elevator teleporting you to the void. Made Izumi Junko 's notes smaller. Fixed the camera spinning out of control when you unpause the game. Fixed the camera spinning when looking at a monitor.

SCP 's sounds no longer play during the intro sequence. The game can load up to ten tempsounds instead of just one, so no sounds are interrupted by others anymore. Fixed crashes related to security cameras. SCP no longer appears in the maintenance tunnels and has instead been replaced by a SCP instance.

SCP can now appear in the three-way gas catwalk and will show the player drawings. Added a new variation of the two-way hallway.

New MTF voice clips, provided by Undead MTF AI bugfixes. Fixed a bug that caused the game to determine model dimensions incorrectly. Fixed a bug that prevented SCP from being picked up through its gel coating. Fixed a misplaced door in SCP 's containment chamber. Fixed SCP 's containment chamber being detected as a two-way room instead of a one-way room, causing it to be oriented the wrong way. Removed a wall that was preventing access to the archive room. Agent Ulgrin no longer abruptly stops in front of the door to SCP 's containment chamber during the intro sequence.

Reduced the poly count of SCP 's model. Expanded the storage room. MTF improvements. AI bugfixes and optimization. More reactions to various SCPs. Being spotted by a security cameras will now alert MTFs to the player's position. Added new rooms. Added more characters to the intro sequence. Added more graphics options Added borderless windowed mode. The options menu can now be accessed from the pause screen. Any sounds which haven't been used by the game for more than 5 seconds will be ejected from memory now.

Obtaining the Omni keycard is now more difficult depending on the "Other Difficulty Factors" setting in the difficulty system. Improved lighting. New keycard textures. There exist creatures that cannot die, travel through time, or possess hyper-intelligence, rapid adaptation, and extreme speeds.

An accident occurs, and now it has escaped. The dark, haunting halls mix with the spooky and surreal sounds to send shivers down your spine. Only darkness and fear will surround you until you are forced to quit the game.

There is no ending to save you from the monster, only an eternity within these halls. The animations themselves are shaky and low quality. But, on a wrong turn, these aspects might just set shivers down your spine once more. Will you be caught or live to tell the tale? Not many games offer such a free-flowing multiplayer horror such as this.

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