I don't know for how long it'll last Fixed 44 Elytra hanging the game Elytra sound not working in 1. Assets 5 Sound-Physics Assets 3 Sound-Physics Added Global Volume Multiplier config option Changed Removed Dynamic Envrionement Evaluation for now Global Volume Multiplier now only applies to affected sounds Can be changed in config Fixed 25 The Betweenlands rift sounds being converted to mono 27 The Midnight Compatibility 29 Portal sounds being converted to mono 30 Sounds being offset when player is inside.
Changed Simplifed the snow air absorbtion Fixed Dynamic Surroundings not properly working on versions 3. Added Immersive Railroading compatibility Exception catching in the environment evaluation Changed Sound Physics now uses a proper logger rather than just printing to stdout Sound Physics now uses an AT rather than trying to read a private field with FieldUtils The number of ray bounces config has been removed as it was useless Fixed Computronics sounds being muffled on servers without Sound Physics Soulsand step sounds being muffled Client mod rejection with Sound Physics on server Null entity sounds crashing the game.
Note : If you're on a server with Computronics that doesn't have Sound Physics and you have it, you should probably disable the Computronics patching as sounds will sound muffled. Added Server support still kind of experimental but should work. It will allow sounds to be heard from a lot further away and fix computronics because the new fixes are only possible on the server side Config for max ray distance Fixed Only the harp note block sound gets processed Computronics sounds positions, now sounds come from where they are supposed to In front of the speaker Dynamic environment evaluation thing again Shouldn't straight up crash the game anymore if the sound system didn't load correctly Known bugs : Computronics can have muffled sounds if only the client has Sound Physics.
Added Snow absorption, now when it's snowing sounds will get slightly muffled can be turned off in settings Note blocks are now affect by Sound Physics can be changed in settings More config options for logging and debugging. Also moved stereo downmix logging to the misc section Fixed Dynamic environment evaluation thing i still wouldn't recommend using it, especially with computronics sounds playing Computronics sounds cutting off way too fast when getting too far from the source Known bugs Only the harp note block sound gets processed.
Latest commit. Git stats commits. Failed to load latest commit information. Updated gradle again, added DS patch, fixed config loading. Sep 1, Fix hacky fix to fix Dec 31, Put in all my build specific stuff. Apr 5, Include gradle directory Issue 4. Jun 18, Initial commit.
Removed dynamic env. May 1, Updated forge. Jun 27, Oct 4, Added all the modifications. Sep 26, View code.
Sound-Physics A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks. Downloads are in the releases tab This is a fork of a fork!
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