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I remember the launch of Driv3r like it was yesterday. This game had a ton of hype behind it and with good reason too. The first two Driver games were excellent and this one was heavily inspired by Grand Theft Auto so it looked like it was going to be special. Instead, we got a game that while not devoid of all fun, was clearly rushed out of the door and not finished! The story of the game is not as bad as some people will tell you.
Is it an original tale filled with unique and interesting characters like Vice City or San Andreas? Well no, but Driv3r does have a cool, undercover cop trying o fit in with the bad guys to take them down kind of thing going on which works better than many people give it credit for.
The voice acting is not exactly stellar and some of those cutscenes are awful, but there is a gritty charm here that is hard to explain. The comparisons with GTA are because in this game, you have an open world and you are free to pretty much do what you want.
There are many different vehicles for you to drive as well as weapons to use and you can cause as much mayhem as you want. The game features tons of missions for you to do as well. You have story missions that move the game forward, but there is also a nice amount of side content here.
Granted, it is nothing like what GTA offers, but it is here. Let me say that I feel Driv3r could have been something special if it had more time in development. There are some great ideas here, but these are let down by some very, very big flaws that spoil the game.
To start with the pop-in is just crazy. You can be driving along or running and then BAM a car comes out of nowhere, stopping you in your tracks. You can swim in the game, but do not as you can die instantly with no reason given as to why. The gunplay is one of the worst aspects of the game. It has a lock-on system, but it is like it will lock onto everything else before the target you want. In short, you have to work very, very hard, and be willing to overlook a lot of bad to see the good in this game.
I feel that the story and the history behind Driv3r are far more interesting than the game itself. It should never have been released in the state it was in, but they needed money badly so they shoved it out the door in a very half-assed state.
It is worth playing as it is part of gaming history and I bet many people who did not experience this when it first came out will be amazed that they felt they could release a game like this! Math has never my forte, but even I can recognize the brand new formula that's been popping all over the videogame industry:.
Really, who knew? However, just because it's a veritable cash cow doesn't necessarily mean that a good game will always result. It might be kinda obvious given the name, but Driv3r has a strong emphasis on driving rather than on-foot action. That's a plus however, since most of the on-foot action is rather weak. Simply put, it's just not compelling or fun. There's no depth to it, no strategy behind it, and it feels like you're just going through the motions.
Likewise, the missions have mundane objectives that are riddled with bugs and inconsistencies. Enemy AI is flat out bad, too. Often, enemies will just stand in the same spot when you're firing at them and will never openly pursue you when you leave a room.
It effectively makes them mindless target practice that fires back. On the other hand, the driving portions fare a bit better. A lot of the missions revolve around somewhat elaborate car chases, which can be a good deal of fun. Granted, it's nothing new as there are few changes in the mechanics from even the original Driver. Still, it's the hard to deny the blood pumping thrills that race through you when there are several cops on your tail and you're going full throttle down a traffic-congested road.
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